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Highschool Harem Hustle DxD - Game Description

Highschool Harem Hustle DxD is an addictive card-pulling idle game inspired by Highschool DxD and the money-making frenzy of adventure capitalist. Build your harem empire by drawing cards featuring your favorite Highschool DxD characters, each generating cash to fuel your rise to demonic riches! Strategically collect and upgrade cards to boost your earnings, and dominate the world.

Features:

  • Collect iconic Highschool DxD characters as unique cards.
  • Idle gameplay: watch while your money grows
  • Upgrade cards to maximize profits.
  • Ecchi-inspired visuals and playful storytelling.
  • More to come :)

Note: Contains mature themes. Recommended for players 18+.

Download now and start building your devilish empire!

Watch your wealth grow dynamically and support the game's development on Patreon at

NextLevelHentai

to help bring even more spicy content to life! Contains mature themes. Recommended for players 18+.

Current Bonuses Pregnant Buisness only for Patreon,

Currently included Dxd Girls: Asia, Koneko, Xenovia and Irina

Only the Undress Buisness works, fellatio is currently in finetuning how much you gonna earn per girl and time


Vote on Patreon for the next character
even without being a member!

Updated 29 days ago
StatusIn development
PlatformsWindows, Android
Rating
Rated 2.0 out of 5 stars
(2 total ratings)
AuthorNextLevelHentai
GenreVisual Novel
TagsAdult, Anime, dxd, Eroge, Erotic, Fantasy, Godot, highschool, highschool-dxd, NSFW

Download

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Click download now to get access to the following files:

HHHDxd_V2.0_Patreon.zip 118 MB
HHHDxd_V2.0_Patreon.apk 114 MB
HHHDxd_V3.0_Patreon.zip 132 MB
if you pay $4.99 USD or more
HHHDxd_V3.0_Patreon.apk 129 MB
if you pay $4.99 USD or more

Development log

Comments

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(3 edits)

Okay, so, obviously, I like this game and I know it is in the earliest stages yet, but here is what I see holding it back currently... For starters, the aforementioned lack of the ability to build funds while the app is closed. But more than that... the odd system you are using for the way cards work. I have played a LOT of idle games, even ones that are NSFW via Mikandi and others. All of them have one thing they share in common, in that the higher the card rarity, the more money that card makes, starting with a slower progress time to reach the 100% that gives funds than the previous card had. I can't help but notice all of your Pregnant cards make the exact same amount when they reach the same levels. For example, a level 2021 Rias gives the same as a level 2021 Asia and a level 2021 Xenovia. It makes the rarity of the cards literally worthless. Add to it that the cards don't appear to get faster with upgrades, each having a predetermined speed that doesn't improve, and that makes it more profitable to just upgrade one card - the fastest one - than it does to invest any money in the others.

That being said, I am severely confused on Xenovia. She accrues funds at a faster rate than even Asia does, at around a 1.2x speed of Asia, making her the most valuable and profitable card. It confuses me as, like I said before, each subsequent female otherwise is slower than the last. Yet, there is Xenovia, unlocked third, being faster than Asia. 

Also, are you aware upgrading Fellatio cards does not increase cost requirements and that it is always at a static $6 per upgrade?

Okay, so, I apologize for always having ideas to improve this game, as I'm just trying to help and excited for it, honestly. I have a LOT of ideas for ways to make this game amazing, though I try to bite my tongue on most and let it be your vision as it should be. But, this idea... it made me feel it could fix the outlined issues mentioned above and make the game more accurate to the girls' personalities. What if their 'stats' were based on the character? For example, Koneko is the hard hitter of the series, so her meter could be slowest but give the most per completion. Asia would be fastest and weakest payoff. One character could cost less to upgrade and Rias could be a balance. And so forth. Then, if you unlock artifacts or buffs where we allot them to a character of our choosing, it means players could customize via focusing on that attribute. For example, capitalizing on Asia's speedy return with an artifact that increases a chosen card's speed by threefold would make her make more than one that gave 1.5x profits, whereas Koneko could benefit from speed or profit, and a different charact, maybe Akeno, would be profit-focused, allowing you to build and design you deck something akin to how Clicker Heroes does at end game.  Just a thought I wanted to get out there. And again, feel free to ignore it. I'm sorry for seeming like I am pressuring or too overwhelming with my ideas. You have no idea how much I am sad this anime never got continued and every DxD -based VN or RPG I play has been, imho, boring or poorly done. Yours has promise and potential for once. So, I'm enthusiastic. Feel free to tell me to shut the fuck up if you want. lol

(+1)

I am really sorry i am always replying late, i really really love your feedback because at the moment i dislike alot of things in the game, like the pulling system doesnt feel rewarding, by buying so many cards it you are guranteed to get the highest rarity you can get and i would love to have more meaning to the money, like buying more things.

At the moment, i cant really work too much on the game, since university finals are coming and my part time job is really demanding even on weekends.

To be honest i thought developing a game would be alot less work and something i would do in my sparetime without too much time to invest.

So from my side please keep the comments coming i really love to read them, it feels like someone is enjoing so much that he wonts to get the best out of it. I really love your detailed feedbacks, i just wish i had more time to focus more on this project and implement even more :'(

I really appreciate that a lot. And no worries, man. Your career and schooling should always come first. I'm actually surprised at the rate you have been dolling out updates, honestly. Most devs it is once every one to six months.

If you want more meaning to the money, redesign the UI a bit. It will be a large effort, so something to think about for later, though. But, yeah, make  a separate screen that is the Occult Club's meeting spot. Let players purchase decorations for it that show up in the clubhouse and give permanent buffs. I have seen a LOT of idle games do that. Granted, most use CG characters sitting at desks or whatnot, but a more cartoon-like one could work as well. You could make it so each furnishing has three tiers and each tier gives a larger buff, but once unlocked the look and style of the previous tier can be set without weakening that buff. For example, the sofa they sit on in the anime could be tier 3 and give a 15% speed boost to all meters. The first, tier 1, sofa could look like a used and beaten one with holes and fluff showing and give a 5% speed buff. Tier 2 could be the same sofa with patches and give a 10% buff. You could then also allow them to purchase completely different styles of each furnishing and room's wall and floor appearance, solely for aesthetic, to customize their club their own way once the tier is maxed out, allowing for club themes such as goth, kawaii, nature, or whatever.  Maybe swap out the three tiers of sofa's style for a pink and white one, for example, if they want the kawaii vibe.


You've got the basics of the game, and have a lot of ways you can go with it. This is a hobby, not a career. Don't feel obligated to rush. That being said, if you ever want my long list of ideas, feel free to hit me up. Or I'll give you my discord and we can chat. Just remember, I don't think anyone is going to be angry if you focus on real life shit first before getting around to updates and bug fixes.

(2 edits)

HUGE issue with current build: closing the app deletes your funds. I just tested this by getting to 50k dollars, closed the app, opened it, and was back at zero dollars. Was hoping that you added an ability for it to accrue funds while closed, like Adventure Capitalist and other such games do. Decided to see if you had, and lost half a million dollars. Tested it again, as I said in my previous statement. Both times I re-opened to a fresh start of cash.


Do like how you included a little story mode now. Couple of questions, though...

 1) Do the choices matter? I'm assuming it is the same responses form Rias regardless as to what choice you pick?

2) Is there a trigger to unlock the story chapters? There didn't seem to be one. If not, is that planned? Like a goal to work toward? And a way to replay scenes?


Edit: Also, an idea I had... maybe make rare cards that act like passive buffs similar to those Manager cards from Taps N Riches I told you about. I just thought of how to incorporate it! You could make it artifact style things like the Boosted Gear gauntlet or summoning circles and objects like that and have them boost individual cards or overall progress. For example, the Boosted Gear could increase Rias' rate she gains money. A Summoning circle could increase all cards profits by small amounts. Gaining multiples of the same artifact could increase its level (to a max of 3 or 4). So, the summoning circle could do, say 2% profit increase and then 5% and max at 10%, but the cards would be super rare. Maybe a foil style card too or something, to make it show how rare it is.

(+1)

First of all thank you by alot by pointing this out :), i tried it a few times before publishing, but for testing out new features i set a developer mode that resets the save on start. I am sorry for that.

It should be fixed by now, are you on android or Windows?

to the second thing, not at the moment, but i wanted to include it but forgot thanks for the info.

I wanted to include a goal to unlock it, but i was unsure waht to use, so for now u can just play the scene.

The last one i think is a ver good idea, i think at the moment its missing quite a lot like some upgrades to unlock, but i think some gear would be really cool also maybe with more money you get access to unlock more gear i think thats a really good idea.

I want to include so much more stuff, but at the moment its alot with university and my part time job, thats why the Version 3 doesnt include too much cool features.



 

(4 edits)

I'm on Windows 11, and now it is worse. Not only do I still lose all the money when closing the app, but had to repurchase all previous upgrades to the booster packs. Every. Time. I. Close. lol So now, I have to wait for my money to return, purchase the old booster upgrades to get to the new milestone of 4B, and if I close the app, do it all over again as it acts as if I never bought a booster of any kind.


Edit: A bit more info about that issue concerning the upgrades that I just learned... if yu stay on an upgrade screen, say for example the Undress upgrade for $150M, and it is greyed out because you do not have enough money, you have to toggle off of it to purchase the upgrade when you do collect enough as the game does not register that you have accumulated the needed amount even when you have the amount now. Not a very big deal as it just takes toggling to a different category such as fellatio and then back to undress, but I thought I'd let you know the tiny bug exists.  


Also, second edit: having to repurchase upgrades finally stopped. Now they are keeping for whatever reason.

If possible maybe make a gallery for unlocked images and stuff

Good idea, i am going to look into it, how i can implement it 

Maybe was is close is enough to a gallery at the moment is the "show content" button, that gives you a preview of what are in the packs with the percentages,

(+1)

As for the gallery. Yea its nice sndnstuff but what if i want tk enlarge the image, thats why younshouldnhave a seperate gallery for unlocks and and card upgrades and stuff.

The game is awesome just wizh there was a tutorial and a max upgrade button

(1 edit)

Thanks for the feedback, what kind of information would you like in a tutorial? 

Max Upgrade sounds good, i had one before it was just too much stuff on the page then, but thanks for the feedback

For the tutorial maybe have a bit of backstory and also explain how the money is earned and how packs and stuff work. Also please explain the four different bars on each card. Just make itnso that people dont have to do guess work

I implemented the max upgrade, its so much better with it, thanks for the writing it :)
It will be here on Itch in 2 or 3 weeks

thank you

Hey will there be any animated scenes?

Hey, I am not sure at the moment. I have to look into animating software and how complicated it is, so it’s a maybe at the moment.

Thanks for the feedback ðŸ¤—

No problem glad I could help.😉

Hey as you suggested animations would be really cool for the game, so i implemented them. There is now a story page with rias gremory in the occult club with a 2 blowjob animation.

Its in Version 2.0 of the game wit a lot of bug fixes and will be released here on Itch io in 2 or 3 weeks

Thanks man, glad I could help make your game better.

(4 edits)

Okay, my fave anime mixed with my fave idler. Good start. A few things confuse me and set it back, however. For starters, why does the auto-collection take so long? The meter fills and then it sits there for a second or two before starting a new cycle right away. That's precious money wasted each time. 


Secondly, the arrows left and right of the booster packs. What are they for? If you upgrade the booster pack you can't lower it and the cost of purchase remains $5. The arrows seem pointless. I can only assume the cost is supposed to go up and you can choose which of your purchased variants you want?


Third, what is the $ cost under the "upgrades" under the character's progress bar. I thought it was the cost of the next upgrade for the character, but it isn't subtracting funds to upgrade anyone, just the cards required (Say 8/8 for example). I assume this is a bug?


Fourth, what  good are the fellatio cards if the undress cards no longer give you money while you are on the screen or them? Shouldn't they both work in unison?

Fifth, what are the dollar rewards for? Is it supposed to  be money obtained from the booster pack you open? If so, it shows the amount beside the character cards drawn, but you do not obtain it in your actual pool of funds.


Suggestion to make the numbers shorthand beyond $1,000,000. The reason being, when you start getting to around upgrade level 500 the numbers break out of the frame. At upgrade level 1000 the next upgrade level reverts to one (for example, I have Irina Shidou as level 1010/10) and the numbers are so long they are in the middle of both Asia and Koneko's frames. Everything is cluttered. I'd shorthand it to "1.4T" rather than writing out the entire digit-length of the trillions needed for the next upgrade cost (that again does not actually get charged).

I assume more characters will be added considering Akeno and Rias do not appear anywhere as of yet? (Literally playing with a nude Akeno sticker covering my laptop and an Akeno cellphone case on my phone beside me, so yeah, I may be a bit biased as to a particular character I wish to see lol)


You should also make a max to how many booster packs can be purchased at one time. When you pull more than 100,000 at once the game locks up while it tries to calculate them all. I am currently purchasing over a million at a time and get a "godot is not responding" message while the screen fades to white for over twenty minutes to indefinitely, sometimes making me close the app and lose all money lol

(+1)

Wow thank you a lot for writing such a long comment and giving so much feedback i really appreciate it.

To the first point, its not a bug its intentionally, when the meter filled up fully the image changes, like from asia school outfit to Asia lightly dressed.

I wanted for the user to see this, if you click on the image directly it will collect the money directly.

But you are right, its money wasted i think of a way to combine both in the next update.


To the second point, i should have removed them, i wanted to include more animes in the future you can select, like one piece or Frieren.

But maybe the idea to select different upgraded packs is good, but i am unsure at the moment it feels like a punishment if you upgrade the pack gets more expensive, maybe switching between the different packs is a something i can look into.



The third is a bug, thanks for fiding it.


fourth, i think it would be good yes, if they also give the money if you are not on screen.


Fifth is also a bug i think, but this did work on my device when i tested, thanks for pointing it out, i will check it again.

sixth about the money, wow you are really tested it good, thanks for pointing this out, i never collected this much money that cards prices to be this high, i think two decimals and k for thousands and m for millions would be good.

Yes of course more characters will be added, there is currently a vote on my patreon, free user have voting power of one and patreons voting power of 3.

At the moment Akeno is in the lead, but feel free to still vote. :)

To the last one, godot crashing when purchasing to many packs, i am sorry for that, i am looking how i can optimize this, thanks for pointing this out.

Thank you alot for testing so many things, it helps me alot to make the game even better

(2 edits)

No need to thank me. Isn't that the whole point of being part of the free versions of games on Itch; to test and give feedback to new games?


Although, this style of game, the way you are seemingly trying to go for, I feel would work better as Taps To Riches style idler than an Adventure Capitolist one. The difference being that in Taps To Riches you unlock booster pack style random 'managers' that boost your property in either value (such as doubling its worth), speed of production, or other things (one of which is the auto-collection. Without the manager, you have to manually collect the funds every cycle). I mean, this would pretty much require you resetting the entire structure of the game, so maybe keep it in mind for a sequel unless you wish to change the entire UI and everything.


Edit: About the first point, the image changing when the meter fills. Just let it do its thing. Think about it for a second... if you make that meter cruise massively fast, the image will always be undressed once the bar is always static and full like when you hit a certain milestone in Adventure Capitolist and the lemonaide stand is constantly producing without pause. Just make sure the bars can do that. I mean, I have characters at over 1000 and currently this does not happen in your game. In AC it happens around level 100 - 500 for lower tier products.

(1 edit)

I implemented alot of you feedback in the new update since, you helped a lot and i am grateful and  for that i am going to send you a Patreon month for free in your DMs for the New version 2.0

It also will be here on itch in 2 or 3 weeks

edit: It looks like i cant send you the link over itch io, if you have any way to receive it just let me know

(1 edit)

I appreciate that, I truly do, but I don't have or want a Patreon account. I don't like anything subscription based since I had a few things before that charged me monthly bills even when I unsubscribed, that's why I do everything through Itch for gaming now.


Edit: Also, you don't need to give me anything for helping. One of the purposes of Itch is for users to give feedback to devs and help the development process, after all. It's our way of showing thanks for your allowing us to try the game for free while in development.